An end-to-end communication architecture for collaborative virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
Traffic Control of Haptic Media in Networked Virtual Environments
KMN '02 Proceedings of the IEEE Workshop on Knowledge Media Networking
A synchronization mechanism for continuous media in multimedia communications
INFOCOM '95 Proceedings of the Fourteenth Annual Joint Conference of the IEEE Computer and Communication Societies (Vol. 3)-Volume - Volume 3
NIST Net: a Linux-based network emulation tool
ACM SIGCOMM Computer Communication Review
Accuracy in dead-reckoning based distributed multi-player games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
An intra-stream synchronization algorithm for haptic media in networked virtual environments
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Packetization interval of haptic media in networked virtual environments
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Supermedia transport for teleoperations over overlay networks
NETWORKING'05 Proceedings of the 4th IFIP-TC6 international conference on Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; Mobile and Wireless Communication Systems
Proceedings of the First International Conference on Immersive Telecommunications
Perceptually robust traffic control in distributed haptic virtual environments
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Hi-index | 0.00 |
In this paper, we design and implement a transport scheme for haptic interactions in CVEs (collaborative virtual environments). When interacting with haptic interfaces in the CVEs, network delay jitter and packet loss over the Internet may seriously degrade the user experience of haptic interactions. The existing transport schemes tailored for networked haptics claim that their schemes could improve the quality of networked haptic interaction. However, what seems to be lacking is that they do not focus on reducing the transmission rate and end-to-end delay of the haptic events. On the contrary, the proposed transport scheme reduces the transmission rate of haptic events by using network-adaptive aggregated packetization and the priority-based filtering. It also compensates the network delay jitter and loss in order to improve the haptic interaction quality by using haptic event error control and priority-based buffering scheme with low processing delay. According to the experimental results, the proposed transport scheme provides shorter playout delay and less transmission rate than those of the existing networked haptic transports.