An empirical study of delay jitter management policies
Multimedia Systems
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
A comparative survey of synchronization algorithms for continuous media in network environments
LCN '00 Proceedings of the 25th Annual IEEE Conference on Local Computer Networks
A synchronization mechanism for continuous media in multimedia communications
INFOCOM '95 Proceedings of the Fourteenth Annual Joint Conference of the IEEE Computer and Communication Societies (Vol. 3)-Volume - Volume 3
A media synchronization survey: reference model, specification, and case studies
IEEE Journal on Selected Areas in Communications
A network-adaptive transport scheme for haptic-based collaborative virtual environments
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A comparison between transmission methods of sense of force in a remote haptic instruction system
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
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This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virtual space by using a haptic interface device. The algorithm behaves as the Virtual-Time Rendering (VTR) algorithm, which the authors previously proposed, on the light traffic conditions and as Skipping algorithm, which was also proposed by them, on the heavy traffic conditions. By experiment, we demonstrate the effectiveness of the proposed algorithm.