Making graphics physically tangible
Communications of the ACM
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Using force feedback for multi-sensory display
AUIC '01 Proceedings of the 2nd Australasian conference on User interface
Modeling the multi-sensory design space
APVis '01 Proceedings of the 2001 Asia-Pacific symposium on Information visualisation - Volume 9
A Tangible Goal for 3D Modeling
IEEE Computer Graphics and Applications
Large haptic topographic maps: marsview and the proxy graph algorithm
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Alternative "vision": a haptic and auditory assistive device
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Multimodal geographic information systems: adding haptic and auditory display
Journal of the American Society for Information Science and Technology
Adding haptic feedback to engineering simulation
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Haptics-Based Dynamic Implicit Solid Modeling
IEEE Transactions on Visualization and Computer Graphics
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Inter-stream synchronization between haptic media and voice in collaborative virtual environments
Proceedings of the 12th annual ACM international conference on Multimedia
Transatlantic touch: a study of haptic collaboration over long distance
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
An intra-stream synchronization algorithm for haptic media in networked virtual environments
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Virtual reality aided assembly with directional vibro-tactile feedback
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Packetization interval of haptic media in networked virtual environments
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Surveys of exhibition planners and visitors about a distributed haptic museum
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Investigations into Performance of Minimally Invasive Telesurgery with Feedback Time Delays
Presence: Teleoperators and Virtual Environments
Media synchronization control with prediction in a remote haptic calligraphy system
Proceedings of the international conference on Advances in computer entertainment technology
Biometric user verification using haptics and fuzzy logic
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Networked penalty shootout with haptic media and video
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Solid freeform fabrication of custom cranial implants designed in a PHANTOM-based haptic environment
ASM '07 The 16th IASTED International Conference on Applied Simulation and Modelling
Collaborative haptic play with building blocks
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Group synchronization control for haptic media in networked virtual environments
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Length and roughness perception in a moving-plateau touch display
Advances in Human-Computer Interaction - Special issue on Haptic Interfaces
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
QoE assessment of fairness between players in networked game with olfaction
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
A haptic device based on an approximate plane
SIGGRAPH Asia 2013 Posters
Applied Bionics and Biomechanics
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In 1993, haptic interaction with computers took a significant step forward with the development of the Phantom haptic interface. This simple device has spawned a new field analogous to computer graphics-computer haptics-defined as the discipline concerned with the techniques and processes associated with generating and displaying synthesized haptic stimuli to the human user. Inspired by the authors' previous work in interpreting robot touch sensor information and study of human touch perception, the Phantom interface permits users to feel the forces of interaction they would encounter while touching objects with the end of a stylus or the tip of their finger. The resulting sensations prove startling, and many first-time users are quite surprised at the compelling sense of physical presence they encounter when touching virtual objects. To appreciate why the Phantom system succeeded where others failed, you need to understand the nature and functioning of the human haptic system.