A case for end system multicast (keynote address)
Proceedings of the 2000 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
A synchronization mechanism for continuous media in multimedia communications
INFOCOM '95 Proceedings of the Fourteenth Annual Joint Conference of the IEEE Computer and Communication Societies (Vol. 3)-Volume - Volume 3
Group synchronization control for haptic media in networked virtual environments
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
A media synchronization survey: reference model, specification, and case studies
IEEE Journal on Selected Areas in Communications
Human perception of jitter and media synchronization
IEEE Journal on Selected Areas in Communications
Packetization interval of haptic media in networked virtual environments
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
An agent based synchronization scheme for multimedia applications
Journal of Systems and Software - Special issue: Quality software
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A comparison between transmission methods of sense of force in a remote haptic instruction system
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
A user perspective of olfaction-enhanced mulsemedia
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
Human perception of haptic-to-video and haptic-to-audio skew in multimedia applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of Workshop on Mobile Video Delivery
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This paper addresses an inter-stream synchronization issue between haptic media and voice in networked virtual environments. The paper proposes a media synchronization algorithm for the two types of media stream by enhancing the virtual-time rendering (VTR) algorithm, which the authors previously proposed. The new algorithm employs two types of error range in order to keep high quality of intra-stream synchronization at the expense of slight deterioration in the inter-stream synchronization quality. One is the imperceptible range of inter-stream synchronization error, and the other is the allowable range of the error. If the error is beyond the allowable range, the algorithm tries to reduce the error gradually until the error becomes within the imperceptible range. Otherwise, it accepts the error. By carrying out an experiment in which two users do collaborative work with haptic media and voice in a virtual space, we demonstrate the effectiveness of the algorithm quantitatively.