Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Telerobotics, automation, and human supervisory control
Telerobotics, automation, and human supervisory control
Operator performance with alternative manual control modes in teleoperation
Presence: Teleoperators and Virtual Environments
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Toward bilateral Internet teleoperation
Beyond webcams
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
A Motion Prediction Method for Mouse-Based Navigation
CGI '01 Computer Graphics International 2001
Computationally Efficient Techniques for Real Time Surgical Simulation with Force Feedback
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
VR '99 Proceedings of the IEEE Virtual Reality
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Presence in Shared Virtual Environments and Virtual Togetherness
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Advances in voxel-based 6-DOF haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Moderating Simulation Lag in Haptic Virtual Environments
ANSS '06 Proceedings of the 39th annual Symposium on Simulation
An HCI method to improve the human performance reduced by local-lag mechanism
Interacting with Computers
Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Performance and user based analysis of a collaborative virtual environment system
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Prediction-based decorators for distributed collaborative haptic virtual environments
International Journal of Computer Applications in Technology
Active manipulation of users in haptic-enabled virtual environments
Proceedings of the 1st international conference on Ambient media and systems
Increasing trust through the use of 3d e-commerce environment
Proceedings of the 2008 ACM symposium on Applied computing
Proceedings of the 1st international conference on Robot communication and coordination
Proceedings of the 1st international conference on Robot communication and coordination
The Effect of Haptic Feedback on Basic Social Interaction within Shared Virtual Environments
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
6DOF Haptic Cooperative Virtual Prototyping over High Latency Networks
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Virtual interpersonal touch: expressing and recognizing emotions through haptic devices
Human-Computer Interaction
Physically based collaborative simulations under ring-like network configurations
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Collaborative haptic play with building blocks
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
6DOF haptic cooperation over large latency network with wave variables for virtual prototyping
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Extension of Colgate's passivity condition for variable-rate haptics
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Data transmission for haptic collaboration in virtual environments
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Network lag mitigation methods in collaborative distributed simulations
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
Three alternatives to measure the human-likeness of a handshake model in a turing-like test
Presence: Teleoperators and Virtual Environments
Persuading people in a remote destination to sing by beaming there
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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The extent to which the addition of haptic communication between human users in a stared virtual environment (SVE) contributes to the shared experience of the users has not received much attention in the literature, In this paper we describe a demonstration of and an expenmental study on haptic interaction between two users over a network of significant physical distance and a number of Network hops. A number of techniques to mitigate instability of the haptic interactions induced by network latency are presented An experiment to evaluate the use of haptics in a coilborative situation mediated by a networked virtual environment is examined The experimental subjects were to cooperate in lifting a virtual box together under one of four conditions in a between-groups design. Questionnaires were used to report the ease with which they could perform the task and the subjective levels of presence ants copresence experienced This extends earlier work by the authors to consider the possibility of haptic collaboration under real network conditions with a Number of improvements. Using the technology described in-this paper, transatlantic touch was successfully demonstrated between the Touch lab at Massachusetts Instatute of Technology, USA and Virtual Environments and Computer Graphics (VECG) lab at University Collegc London (UCL), UK in 2000, It as also presented at the Internet II demonstration meeting in 2002 between University of Southern California and the Massachusetts Instrtute of Technology.