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ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Performance and Co-Presence in Heterogeneous Haptic Collaboration
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Transatlantic touch: a study of haptic collaboration over long distance
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Haptic Rendering: Introductory Concepts
IEEE Computer Graphics and Applications
Toward Realistic Haptic Rendering of Surface Textures
IEEE Computer Graphics and Applications
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Minimising latency and maintaining consistency in distributed virtual prototyping
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
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WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Packetization interval of haptic media in networked virtual environments
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
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In this paper, we mainly present the analysis on the haptic data transmission over real network conditions in a networked haptic collaboration environment. Since haptic data are produced at the rate of 1khz, the transmission of haptic data is extremely sensitive to packet loss, and time variation. We took some experiments for transferring haptic data under various network conditions such as packet loss, time delay and jitter. The experiments lead us to find that the unstable network conditions can cause the problems of inconsistent view and irregular force feedback in networked haptic applications. In order to overcome those problems, we tried to use a simple linear prediction algorithm for the haptic data transmission and the simple prediction algorithm shows better performance. In conclusion, a simple prediction algorithm can be a reasonable solution for the haptic data compensation in networked haptic applications.