Advances in voxel-based 6-DOF haptic rendering

  • Authors:
  • William A. McNeely;Kevin D. Puterbaugh;James J. Troy

  • Affiliations:
  • Boeing Phantom Works;Boeing Phantom Works;Boeing Phantom Works

  • Venue:
  • SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
  • Year:
  • 2005

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Abstract

An approach is presented for realizing an order-of-magnitude improvement in spatial accuracy for voxel-based 6-DOF haptics. It trades constant-time performance for greater spatial accuracy. This helps to make 6-DOF haptics applicable to extraordinarily complex real-world task simulations, which often admit no other known solution short of physical mockup. A reduction of haptic fidelity is tactically incurred but simultaneously mitigated by augmenting standard voxel-sampling methodology with distance fields, temporal coherence, and culling of redundant polyhedral surface interactions. This is applied to large-scale haptic scenarios involving multiple moving objects and to collaborative virtual environments.