Exact collision detection for interactive environments (extended abstract)
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Incremental algorithms for collision detection between solid models
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Testing control systems through dynamic simulation
Proceedings of the twelfth annual symposium on Computational geometry
V-COLLIDE: accelerated collision detection for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Incremental 3D collision detection with hierarchical data structures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Separation-sensitive collision detection for convex objects
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
AfriGraph '01 1st International Conference on Virtual Reality, Computer Graphics and Visualization in Southern Africa ( formerly known as SAGA 2001 )
Sphere-tree construction using dynamic medial axis approximation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Incremental Algorithms for Collision Detection Between Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Fast Collision Detection Among Multiple Moving Spheres
IEEE Transactions on Visualization and Computer Graphics
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications
IEEE Transactions on Visualization and Computer Graphics
Advances in Active Constraints and Their Application to Minimally Invasive Surgery
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Fast and Accurate Collision Detection for Virtual Environments
Dagstuhl '97, Scientific Visualization
Minimum Distance Between the Faces of Two Convex Polyhedra: A Sufficient Condition
Journal of Global Optimization
breve: a 3D environment for the simulation of decentralized systems and artificial life
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Motion planning in virtual prototyping: practical considerations
ISATP '95 Proceedings of the 1995 IEEE International Symposium on Assembly and Task Planning
Efficient Computation of the Hausdorff Distance Between Polytopes by Exterior Random Covering
Computational Optimization and Applications
Distance extrema for spline models using tangent cones
GI '05 Proceedings of Graphics Interface 2005
Interactive 3D distance field computation using linear factorization
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Kinetic bounding volume hierarchies for deformable objects
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Advances in voxel-based 6-DOF haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
A Virtual Environment Testbed for Training Laparoscopic Surgical Skills
Presence: Teleoperators and Virtual Environments
GI '07 Proceedings of Graphics Interface 2007
Continuous collision detection for articulated models using Taylor models and temporal culling
ACM SIGGRAPH 2007 papers
C3S2E '09 Proceedings of the 2nd Canadian Conference on Computer Science and Software Engineering
ClearPath: highly parallel collision avoidance for multi-agent simulation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Spatial targeting using queries in a 3-D GIS environment with application to mineral exploration
Computers & Geosciences
Technical Section: Collision detection using polar diagrams
Computers and Graphics
C2A: controlled conservative advancement for continuous collision detection of polygonal models
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Real-time collision culling of a million bodies on graphics processing units
ACM SIGGRAPH Asia 2010 papers
A visual servoing robot control architecture
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
PolyDepth: Real-time penetration depth computation using iterative contact-space projection
ACM Transactions on Graphics (TOG)
Tracking point-curve critical distances
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
ICIRA'11 Proceedings of the 4th international conference on Intelligent Robotics and Applications - Volume Part I
A local search algorithm for ray-convex polyhedron intersection
Computational Optimization and Applications
Semi-automatic geometry-driven reassembly of fractured archeological objects
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
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