'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications

  • Authors:
  • André Guéziec

  • Affiliations:
  • -

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 2001

Quantified Score

Hi-index 0.00

Visualization

Abstract

We introduce a new algorithm for computing the distance from a point to an arbitrary polygonal mesh. Our algorithm uses a multiresolution hierarchy of bounding volumes generated by geometric simplification. Our algorithm is dynamic, exploiting coherence between subsequent queries using a priority process and achieving constant time queries in some cases. It can be applied to meshes that transform rigidly or deform nonrigidly. We illustrate our algorithm with a simulation of particle dynamics and collisions with a deformable mesh, the computation of distance maps and offset surfaces, the computation of an approximation to the expensive Hausdorff distance between two shapes, and the detection of self-intersections. We also report comparison results between our algorithm and an alternative algorithm using an octree, upon which our method permits an order-of-magnitude speed-up.