Physical cloth simulation on a PC cluster
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications
IEEE Transactions on Visualization and Computer Graphics
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
ERIT: a collection of efficient and reliable intersection tests
Journal of Graphics Tools
Estimating cloth simulation parameters from video
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient max-norm distance computation and reliable voxelization
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
Fast and reliable collision culling using graphics hardware
Proceedings of the ACM symposium on Virtual reality software and technology
GI-COLLIDE: collision detection with geometry images
Proceedings of the 21st spring conference on Computer graphics
Fast and Reliable Collision Culling Using Graphics Hardware
IEEE Transactions on Visualization and Computer Graphics
Efficient collision culling among deformable objects using graphics processors
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Methods for reasoning from geometry about anatomic structures injured by penetrating trauma
Journal of Biomedical Informatics
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
Interactive Collision Detection for Deformable Models Using Streaming AABBs
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions on Visualization and Computer Graphics
Fast collision detection for deformable models using representative-triangles
Proceedings of the 2008 symposium on Interactive 3D graphics and games
New geometric inference techniques for type-2 fuzzy sets
International Journal of Approximate Reasoning
Settle3D-A numerical generator for artificial porous media
Computers & Geosciences
Validation and Storage of Polyhedra through Constrained Delaunay Tetrahedralization
GIScience '08 Proceedings of the 5th international conference on Geographic Information Science
A Combinatorial Method for Topology Adaptations in 3D Deformable Models
International Journal of Computer Vision
On the reliability of triangle intersection in 3D
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Marching triangle polygonization for efficient surface reconstruction from its distance transform
DGCI'09 Proceedings of the 15th IAPR international conference on Discrete geometry for computer imagery
Contributing vertices-based Minkowski sum of a nonconvex--convex pair of polyhedra
ACM Transactions on Graphics (TOG)
Industrial application of exact Boolean operations for meshes
Proceedings of the 26th Spring Conference on Computer Graphics
Consistent reconstruction of cortical surfaces from longitudinal brain MR images
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part II
Simulating caustics due to liquid-solid interface menisci
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Automatic mesh split-and-merge technique for multiple surface models
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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