SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Design and Use of Steerable Filters
IEEE Transactions on Pattern Analysis and Machine Intelligence
Generalized implicit functions for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
What is the goal of sensory coding?
Neural Computation
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A fast triangle-triangle intersection test
Journal of Graphics Tools
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Cloth modeling and animation
Computer Methods for Ordinary Differential Equations and Differential-Algebraic Equations
Computer Methods for Ordinary Differential Equations and Differential-Algebraic Equations
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Accurate Collision Response on Polygonal Meshes
CA '00 Proceedings of the Computer Animation
ACM SIGGRAPH 2003 Papers
Shading Primitives: Finding Folds and Shallow Grooves
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Texture overlay onto deformable surface for virtual clothing
Proceedings of the 2005 international conference on Augmented tele-existence
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Perceptual evaluation of LOD clothing for virtual humans
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A system for articulated tracking incorporating a clothing model
Machine Vision and Applications
A Two-Level Generative Model for Cloth Representation and Shape from Shading
IEEE Transactions on Pattern Analysis and Machine Intelligence
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators
ACM SIGGRAPH 2007 papers
Example-based dynamic skinning in real time
ACM SIGGRAPH 2008 papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Texture overlay for virtual clothing based on PCA of silhouettes
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
An efficient garment visual search based on shape context
WSEAS Transactions on Computers
Research problems in clothing simulation
Computer-Aided Design
Monocular 3-D tracking of inextensible deformable surfaces under L2-norm
IEEE Transactions on Image Processing
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Optimization of cloth simulation parameters by considering static and dynamic features
ACM SIGGRAPH 2010 Posters
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
3D structure refinement of nonrigid surfaces through efficient image alignment
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
A fast approach to deformable surface 3D tracking
Pattern Recognition
Optimization for sag-free simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A hybrid evolutionary algorithm for tuning a cloth-simulation model
Applied Soft Computing
A novel parameter learning method of virtual garment
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Determination of fabric viscosity parameters using iterative minimization
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Interactive knowledge integration in 3d cloth animation with intelligent learning system
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Reference consistent reconstruction of 3D cloth surface
Computer Vision and Image Understanding
Data-Driven Estimation of Cloth Simulation Models
Computer Graphics Forum
Data-driven simulation methods in computer graphics: cloth, tissue and faces
ACM SIGGRAPH 2012 Courses
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Modeling friction and air effects between cloth and deformable bodies
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Cloth simulations are notoriously difficult to tune due to the many parameters that must be adjusted to achieve the look of a particular fabric. In this paper, we present an algorithm for estimating the parameters of a cloth simulation from video data of real fabric. A perceptually motivated metric based on matching between folds is used to compare video of real cloth with simulation. This metric compares two video sequences of cloth and returns a number that measures the differences in their folds. Simulated annealing is used to minimize the frame by frame error between the metric for a given simulation and the real-world footage. To estimate all the cloth parameters, we identify simple static and dynamic calibration experiments that use small swatches of the fabric. To demonstrate the power of this approach, we use our algorithm to find the parameters for four different fabrics. We show the match between the video footage and simulated motion on the calibration experiments, on new video sequences for the swatches, and on a simulation of a full skirt.