SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Pracniques: further remarks on reducing truncation errors
Communications of the ACM
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Estimating cloth simulation parameters from video
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Mathematical Programming: Series A and B
Resolving surface collisions through intersection contour minimization
ACM SIGGRAPH 2006 Papers
Direct Methods for Sparse Linear Systems (Fundamentals of Algorithms 2)
Direct Methods for Sparse Linear Systems (Fundamentals of Algorithms 2)
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Oriented strands: dynamics of stiff multi-body system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hybrid simulation of deformable solids
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Estimation of Hookean Parameters of Deformable Bodies from Real Videos
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
Robust treatment of simultaneous collisions
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
Real time hair simulation and rendering on the GPU
ACM SIGGRAPH 2008 talks
Smash it!: simulating car crash in the Incredible Hulk
ACM SIGGRAPH 2008 talks
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Simulating Rapunzel's hair in Disney's Tangled
ACM SIGGRAPH 2010 Talks
ACM SIGGRAPH Asia 2010 papers
Identification of Spring Parameters for Deformable Object Simulation
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Computational Design of Rubber Balloons
Computer Graphics Forum
Interactive authoring of simulation-ready plants
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG)
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A common problem during the first few seconds of a cloth, hair, or flesh simulation is that the mesh sags under gravity, which can undo the work of hours of careful modeling. The typical response of increasing the stiffness of the mesh is unsatisfactory as it increases the computational cost of simulation and adversely impacts the quality of the resulting motion. Modelers are accustomed to creating geometry as it is found in the real world, which already includes the effect of gravity. We propose a fast and effective approach for optimizing parameters such as spring rest lengths so that the artistically modeled shape represents the equilibrium after the mesh has settled under gravity. This eliminates sagging, preserves the quality of motion, and is intuitive for the artists.