SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Combining Active and Passive Simulations for Secondary Motion
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
GI '04 Proceedings of the 2004 Graphics Interface Conference
Mixing Deformable and Rigid-Body Mechanics Simulation
CGI '04 Proceedings of the Computer Graphics International
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Variational tetrahedral meshing
ACM SIGGRAPH 2005 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
Time-critical animation of deformable solids: Collision Detection and Deformable Objects
Computer Animation and Virtual Worlds - CASA 2005
Hybrid Cutting of Deformable Solids
VR '06 Proceedings of the IEEE conference on Virtual Reality
Journal of Computational Physics
Fast arbitrary splitting of deforming objects
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulating speech with a physics-based facial muscle model
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Arbitrary cutting of deformable tetrahedralized objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Arbitrary cutting of deformable tetrahedralized objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Two-way coupling of fluids to rigid and deformable solids and shells
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Preserving topology and elasticity for embedded deformable models
ACM SIGGRAPH 2009 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Interactive simulation of surgical needle insertion and steering
ACM SIGGRAPH 2009 papers
Comprehensive biomechanical modeling and simulation of the upper body
ACM Transactions on Graphics (TOG)
Mesh cutting during real-time physical simulation
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Two-way coupling of rigid and deformable bodies
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Flexible simulation of deformable models using discontinuous Galerkin FEM
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
An efficient multigrid method for the simulation of high-resolution elastic solids
ACM Transactions on Graphics (TOG)
Polyhedral finite elements using harmonic basis functions
SGP '08 Proceedings of the Symposium on Geometry Processing
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
Dynamic local remeshing for elastoplastic simulation
ACM SIGGRAPH 2010 papers
Point Cloud Glue: constraining simulations using the procrustes transform
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Model transduction for triangle meshes
Journal of Computer Science and Technology
Efficient elasticity for character skinning with contact and collisions
ACM SIGGRAPH 2011 papers
Solid simulation with oriented particles
ACM SIGGRAPH 2011 papers
Mesh cutting during real-time physical simulation
Computer-Aided Design
A simple finite volume method for adaptive viscous liquids
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Optimization for sag-free simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Asynchronous integration with phantom meshes
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast simulation of skeleton-driven deformable body characters
ACM Transactions on Graphics (TOG)
Journal of Computational Physics
Physical material editing with structure embedding for animated solid
Proceedings of Graphics Interface 2012
Physically based object withering simulation
Computer Animation and Virtual Worlds
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Simulation of complex nonlinear elastic bodies using lattice deformers
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Simulation Guided Hair Dynamics Modeling from Video
Computer Graphics Forum
Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM
Computer Graphics Forum
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Modeling and animating myriapoda: a real-time kinematic/dynamic approach
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, e.g. collision, plasticity and fracture. Thus, meshless or point-based methods have enjoyed recent popularity due to their added flexibility in dealing with these situations. Our approach begins with an initial mesh that is either conforming (as generated by one's favorite meshing algorithm) or non-conforming (e.g. a BCC background lattice). We then propose a framework for embedding arbitrary sample points into this initial mesh allowing for the straightforward handling of collisions, plasticity and fracture without the need for complex remeshing. A straightforward consequence of this new framework is the ability to naturally handle T-junctions alleviating the requirement for a manifold initial mesh. The arbitrarily added embedded points are endowed with full simulation capability allowing them to collide, interact with each other, and interact with the parent geometry in the fashion of a particle-centric simulation system. We demonstrate how this formulation facilitates tasks such as arbitrary refinement or resampling for collision processing, the handling of multiple and possibly conflicting constraints (e.g. when cloth is nonphysically pinched between two objects), the straightforward treatment of fracture, and sub-element resolution of elasticity and plasticity.