Mixing Deformable and Rigid-Body Mechanics Simulation

  • Authors:
  • Julien Lenoir;Sylvere Fonteneau

  • Affiliations:
  • ALCOVE Project INRIA Futurs, IRCICA-LIFL;IRCICA-LIFL, University of Lille 1

  • Venue:
  • CGI '04 Proceedings of the Computer Graphics International
  • Year:
  • 2004

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Abstract

This article presents a new method to achieve heterogeneousphysical simulation, within the same global system,of both deformable and rigid-bodies objects, whatevertheir intrinsic nature. The proposed approach combinesseveral mechanical formalisms in the same system and offersa common constraint management via Lagrange multipliers.This allows the simulation of a wide variety ofmodels, including deformable and rigid parts linked by constraints.Some applications of this approach are presentedto show its effectiveness.