A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An Approximate Minimum Degree Ordering Algorithm
SIAM Journal on Matrix Analysis and Applications
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Iterative solution of linear systems in the 20th century
Journal of Computational and Applied Mathematics - Special issue on numerical analysis 2000 Vol. III: linear algebra
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A fast implicit integration method for solving dynamic equations of movement
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
Virtual Reality Technology
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
A differential approach to graphical interaction
A differential approach to graphical interaction
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
GI '04 Proceedings of the 2004 Graphics Interface Conference
Mixing Deformable and Rigid-Body Mechanics Simulation
CGI '04 Proceedings of the Computer Graphics International
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation
IEEE Transactions on Visualization and Computer Graphics
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Multilevel Solvers for Unstructured Surface Meshes
SIAM Journal on Scientific Computing
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision
IEEE Transactions on Visualization and Computer Graphics
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
A fast multigrid algorithm for mesh deformation
ACM SIGGRAPH 2006 Papers
Optimized linear FEM for modeling deformable objects: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Geometrically based potential energy for simulating deformable objects
The Visual Computer: International Journal of Computer Graphics
An efficient large deformation method using domain decomposition
Computers and Graphics
Adaptive deformations with fast tight bounds
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
A multigrid framework for real-time simulation of deformable bodies
Computers and Graphics
Comparing sphere-tree generators and hierarchy updates for deformable objects collision detection
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Perceptual evaluation of cartoon physics: accuracy, attention, appeal
Proceedings of the 5th symposium on Applied perception in graphics and visualization
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Nowadays many interactive computer graphics applications deal with soft-bodies. These applications are always demanding higher and higher levels of realism, increasing the complexity of the animated scenarios. Therefore, the techniques used to animate the objects should be very efficient to grant interactivity. Most often, an accurate answer is not needed and a visually plausible one is enough. One of the most important issues in physically based simulations is to keep the model stable under all simulation conditions. In this paper we present a technique called matrix system reduction solver (MSRS) to highly accelerate the real-time simulation of a finite element-based technique. Our method is fast, visually plausible and robust. In the first stage of the algorithm an initial solution is estimated. Then, only those equations showing a large error are solved using a more precise technique. In the final stage the linear and angular momenta are corrected. Experimental results show the feasibility of this new approach from the point of view of performance compared to the results provided by the stiffness warping method.