A fast implicit integration method for solving dynamic equations of movement
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physical cloth simulation on a PC cluster
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Realistic Rendering and Animation of Knitwear
IEEE Transactions on Visualization and Computer Graphics
3D virtual clothing: from garment design to web3d visualization and simulation
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Real-time rendering of woven clothes
Proceedings of the ACM symposium on Virtual reality software and technology
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects
IEEE Transactions on Visualization and Computer Graphics
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-layered deformable surfaces for virtual clothing
Proceedings of the ACM symposium on Virtual reality software and technology
Real-Time Refinement and Simplification of Adaptive Triangular Meshes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Haptics in Virtual Reality and Multimedia
IEEE MultiMedia
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-Time Animation of Complex Virtual Cloth with Physical Plausibility and Numerical Stability
Presence: Teleoperators and Virtual Environments
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
MRI Bone Segmentation Using Deformable Models and Shape Priors
MICCAI '08 Proceedings of the 11th international conference on Medical Image Computing and Computer-Assisted Intervention - Part I
Image-based collision detection and response between arbitrary volume objects
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Research problems in clothing simulation
Computer-Aided Design
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
A survey on CAD methods in 3D garment design
Computers in Industry
Robust continuous collision detection for deformable objects
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A method of drawing cloth patterns with fabric behavior
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
Survey on model-based manipulation planning of deformable objects
Robotics and Computer-Integrated Manufacturing
Anatomical modelling of the musculoskeletal system from MRI
MICCAI'06 Proceedings of the 9th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
Interactive segmentation of volumetric medical images for collaborative telemedicine
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
Interactive cloth editing and simulation in virtual reality applications for theater professionals
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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This work details and implements efficient techniques for cloth simulation, both in the area of numerical simulation and the area of collision detection and response. Emphasis is put on the efficient implementation of implicit numerical methods with many improvements toward better realism, as well as computation simplicity. A constraint-based collision response scheme is adapted to this method in order to provide an accurate and stable collision response.