The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Adaptive refinement for mass/spring simulations
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
On levels of detail in terrains
Graphical Models and Image Processing
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
Semi-regular mesh extraction from volumes
Proceedings of the conference on Visualization '00
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Global static indexing for real-time exploration of very large regular grids
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Refinement operators for triangle meshes
Computer Aided Geometric Design
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
View-dependent refinement of multiresolution meshes with subdivision connectivity
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes
CA '98 Proceedings of the Computer Animation
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
Computer Aided Geometric Design
Cloth animation with adaptively refined meshes
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
Towards Efficiency in Cloth Simulation
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Deforming a High-Resolution Mesh in Real-Time by Mapping onto a Low-Resolution Physical Model
ISBMS '08 Proceedings of the 4th international symposium on Biomedical Simulation
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In this paper we present a generic method for incremental mesh adaptation based on hierarchy of semi-regular meshes. Our method supports any refinement rule mapping vertices onto vertices such as 1-to-4 split or \sqrt3-subdivision. Resulting adaptive mesh has subdivision connectivity and hence good aspect ratio of triangles. Hierarchic representation of the mesh allows incremental local refinement and simplification operations exploiting frame-to-frame coherence. We also present an out-of-core storage layout scheme designed for semi-regular meshes of arbitrary subdivision connectivity. It provides high cache coherency in the data retrieval and relies on the interleaved storage of resolution levels and maintaining good geometrical proximity within each level. The efficiency of the proposed method is demonstrated with applications in physically-based cloth simulation, real-time terrain visualization and procedural modeling.