Recovery of Parametric Models from Range Images: The Case for Superquadrics with Global Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
3D virtual clothing: from garment design to web3d visualization and simulation
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
Interactive Cloth Simulation in Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
HapticFlow: PDE-based mesh editing with haptics: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Hierarchical representation and coding of surfaces using 3-D polygon meshes
IEEE Transactions on Image Processing
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This paper presents an efficient framework for the interactive simulation and editing of clothing over avatars. Specifically, a very efficient costume designer application is proposed based on new developments in cloth modeling simulation and animation. To animate cloth an hierarchical simulator is used, which speeds up the simulation without loosing in accuracy. Enhanced interaction potentiality is provided to the application user, using haptic devices with 6DOF for interaction. Furthermore, the user is capable of editing the cloth mesh, thus generating alternative versions of it, which could be more appropriate for a costume designer application. The mesh editing is performed so as to assure the stability of the simulation and the realism of the application. In order to validate the usability of our application, a number of case studies were conducted, which showed that the present system is efficient, user friendly and realistic.