Regularization of inverse visual problems involving discontinuities
IEEE Transactions on Pattern Analysis and Machine Intelligence
Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Proceedings on Graphics interface '88
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Numerical Methods
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Deformation of n-dimensional objects
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Dynamic deformation of solid primitives with constraints
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Shading Model for Cloth Objects
IEEE Computer Graphics and Applications
An implicit formulation for precise contact modeling between flexible solids
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Elastic-Model Driven Analysis of Several Views of a Deformable Cylindrical Object
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modelling physical objects for simulation
WSC '91 Proceedings of the 23rd conference on Winter simulation
Techniques for interactive design using the PDE method
ACM Transactions on Graphics (TOG)
Visual modeling for computer animation: Graphics with a vision
ACM SIGGRAPH Computer Graphics
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Complex deformable objects in virtual reality
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the conference on Visualization '01
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Interactively Deformable Models for Surgery Simulation
IEEE Computer Graphics and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
A layered wisp model for simulating interactions inside long hair
Proceedings of the Eurographic workshop on Computer animation and simulation
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
Stylizing motion with drawings
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation
IEEE Transactions on Visualization and Computer Graphics
Clustering method for fast deformation with constraints
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
ACM SIGGRAPH 2005 Papers
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-layered deformable surfaces for virtual clothing
Proceedings of the ACM symposium on Virtual reality software and technology
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Locally adapted hierarchical basis preconditioning
ACM SIGGRAPH 2006 Papers
Fast simulation of detailed layered deformable objects in contact
ACM SIGGRAPH 2006 Sketches
Fast simulation of deformable models in contact using dynamic deformation textures
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Graphical Models
An efficient large deformation method using domain decomposition
Computers and Graphics
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact
ACM SIGGRAPH 2007 courses
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Optimizing cubature for efficient integration of subspace deformations
ACM SIGGRAPH Asia 2008 papers
Fitting solid meshes to animated surfaces using linear elasticity
ACM Transactions on Graphics (TOG)
Controlling deformable material with dynamic morph targets
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Skipping steps in deformable simulation with online model reduction
ACM SIGGRAPH Asia 2009 papers
Real-time deformable models for surgery simulation: a survey
Computer Methods and Programs in Biomedicine
Interactive haptic rendering of high-resolution deformable objects
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Physics-based character skinning using multi-domain subspace deformations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Robust real-time deformation of incompressible surface meshes
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast simulation of skeleton-driven deformable body characters
ACM Transactions on Graphics (TOG)
Physically interacting with four dimensions
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Finite element formulations for effective computations of geometrically nonlinear deformations
Advances in Engineering Software
Playing with Puffball: simple scale-invariant inflation for use in vision and graphics
Proceedings of the ACM Symposium on Applied Perception
Interactive cloth editing and simulation in virtual reality applications for theater professionals
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Towards hand-eye coordination training in virtual knee arthroscopy
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Using metaballs to modeling and animate clouds from satellite images
The Visual Computer: International Journal of Computer Graphics
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A class of physically based models suitable for animating flexible objects in simulated physical environments was proposed earlier by the authors (1987). The original formulation works as well in practice for models whose shapes are moderately to highly deformable, but it tends to become numerically ill conditioned as the rigidity of the models is increased. An alternative formulation of deformable models is presented in which deformations are decomposed into a reference component, which may represent an arbitrary shape, and a displacement component, allowing deformation away from this reference shape. The application of the deformable models to a physically based computer animation project is illustrated.