Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Real-time simulation of physically realistic global deformations
Real-time simulation of physically realistic global deformations
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
GI '04 Proceedings of the 2004 Graphics Interface Conference
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
Machine Graphics & Vision International Journal
Fast dynamic fracture of brittle objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
A virtual node algorithm for changing mesh topology during simulation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
IEEE Transactions on Visualization and Computer Graphics
Arbitrary cutting of deformable tetrahedralized objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM Transactions on Graphics (TOG)
Energy stability and fracture for frame rate rigid body simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A Non-rigid Registration Framework That Accommodates Resection and Retraction
IPMI '09 Proceedings of the 21st International Conference on Information Processing in Medical Imaging
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Cutting and fracturing models without remeshing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
VolCCD: Fast continuous collision culling between deforming volume meshes
ACM Transactions on Graphics (TOG)
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Towards fast, believable real-time rendering of burning objects in video games
Proceedings of the 6th International Conference on Foundations of Digital Games
A simple method for real-time metal shell simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Example-Based Fractured Appearance
Computer Graphics Forum
Efficient collision detection for brittle fracture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Efficient collision detection for brittle fracture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Scaling virtual worlds: simulation requirements and challenges
Proceedings of the Winter Simulation Conference
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Real time dynamic fracture with volumetric approximate convex decompositions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A level set method for ductile fracture
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fracture animation based on high-dimensional Voronoi diagrams
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Existing techniques for real-time simulation of object deformation are well suited for animating soft materials like human tissue or two-dimensional systems such as cloth. However, simulation of deformation in malleable materials and fracture in brittle materials has only been done offline because the underlying equations of motion are numericaly stiff, requiring many small steps in explicit integration schemes. In contrast, the better-behaved implicit integration techniques are more expensive per time step, particularly for volumetric meshes. We present a stable hybrid method for simulating deformation and fracture of materials in real-time. In our system, the effects of impact forces are computed only at discrete collision events. At these impacts, we treat objects as if they are anchored and compute their static equilibrium response using the Finite Element technique. Static analysis is not time-step bound and its stability is independent of the stiffness of the equations. The resulting deformations, or possible fractures, are computed based on internal stress tensors. Between collisions, disconnected objects are treated as rigid bodies. The simulator is demonstrated as part of a system that provides the user with physically-based tools to interactively manipulate 3D models.