Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
GI '04 Proceedings of the 2004 Graphics Interface Conference
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
IEEE Transactions on Visualization and Computer Graphics
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A finite element simulation framework for cutting and fracturing model without remeshing is presented. The main idea of proposed method is adding a discontinuous function for the standard approximation to account for the crack. A feasible technique is adopted for dealing with multiple cracks and intersecting cracks. Several involved problems including extended freedoms of finite element nodes as well as mass matrix calculation are discussed. The presented approach is easy to simulate object deformation while changing topology. Moreover, previous methods developed in standard finite element framework, such as the stiffness warping method, can be extended and utilized.