SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Restricted delaunay triangulations and normal cycle
Proceedings of the nineteenth annual symposium on Computational geometry
Crack Pattern Simulation Based on 3D Surface Cellular Automaton
CGI '00 Proceedings of the International Conference on Computer Graphics
Simulation of Peeling Using 3D-Surface Cellular Automata
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Graphical modeling and animation of fracture
Graphical modeling and animation of fracture
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
GI '04 Proceedings of the 2004 Graphics Interface Conference
Procedural Modeling of Cracks and Fractures
SMI '04 Proceedings of the Shape Modeling International 2004
Physically-Based Simulation of Objects Represented by Surface Meshes
CGI '04 Proceedings of the Computer Graphics International
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
GI '05 Proceedings of Graphics Interface 2005
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Generating surface crack patterns
Graphical Models
Cutting and fracturing models without remeshing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Physically based object withering simulation
Computer Animation and Virtual Worlds
Example-Based Fractured Appearance
Computer Graphics Forum
Procedural editing of bidirectional texture functions
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Adaptive fracture simulation of multi-layered thin plates
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Real time dynamic fracture with volumetric approximate convex decompositions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A level set method for ductile fracture
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates cracks from a stress field defined heuristically over a triangle discretization of the surface. The simulation produces cracks by evolving this field over time. The user can control the characteristics and appearance of the cracks using a set of simple parameters. By changing these parameters, we have generated examples similar to a variety of crack patterns found in the real world. We assess the realism of our results by comparison with photographs of real-world examples. Using a physically based approach also enables us to generate animations similar to time-lapse photography.