A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Reliability of computer graphic images for visual assessment
The Visual Computer: International Journal of Computer Graphics - Special issue on computer graphics international '89(CGI'89)
Smooth transitions between bump rendering algorithms
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rendering with radiance: the art and science of lighting visualization
Rendering with radiance: the art and science of lighting visualization
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A physically-based night sky model
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Radiosity and Global Illumination
Radiosity and Global Illumination
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
A spatial post-processing algorithm for images of night scenes
Journal of Graphics Tools
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Inverse rendering for computer graphics
Inverse rendering for computer graphics
Visual Acuity in Day for Night
International Journal of Computer Vision
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Photorealistic rendering of rain streaks
ACM SIGGRAPH 2006 Papers
Advanced Global Illumination
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A System for Reconstructing Integrated Texture Maps for Large Structures
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
The influence of shape on the perception of material reflectance
ACM SIGGRAPH 2007 papers
International Journal of Computer Vision
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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The level of accuracy required for physical models of materials and their interaction with light in virtual city models is an open question. We consider work that has been done to date on modeling architectural materials, the measurement of such materials in situ, and modeling of natural materials found in urban environments (e.g. snow, ice, and mud). We identify gaps in currently available data, in current technology for specifying materials on large sets of buildings and rendering complex materials on a large scale. We also consider illumination of cities -- both day lighting and the natural and manmade illumination at night. We identify issues related to night illumination, where assumptions about adapting to light source spectra and sensitivity to color that are made for daylight may not hold.