The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Bump Shading for Volume Textures
IEEE Computer Graphics and Applications
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Bump Shading for Volume Textures
IEEE Computer Graphics and Applications
Towards real-time photorealistic rendering: challenges and solutions
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Enabling level-of-detail matching for exterior scene synthesis
Proceedings of the conference on Visualization '00
Steerable illumination textures
ACM Transactions on Graphics (TOG)
Fast view-dependent level-of-detail rendering using cached geometry
Proceedings of the conference on Visualization '02
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Dynamic parallax occlusion mapping with approximate soft shadows
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
ACM SIGGRAPH 2006 Courses
Frequency domain normal map filtering
ACM SIGGRAPH 2007 papers
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
The foundations of photo-realistic rendering: from quantum electrodynamics to Maxwell's equations
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization
Proceedings of Graphics Interface 2010
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Multiresolution reflectance filtering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Efficient cloth modeling and rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
A pipeline for the digitization and the realistic rendering of paintings
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Hardware supported bump mapping: a step towards higher quality real-time rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Linear efficient antialiased displacement and reflectance mapping
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |