Bump Shading for Volume Textures

  • Authors:
  • Nelson L. Max;Barry G. Becker

  • Affiliations:
  • Univ. of California, Davis and Lawrence Livermore National Lab., Livermore, CA;Univ. of California, Davis and Lawrence Livermore National Lab., Livermore, CA

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1994

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Abstract

Bump mapping was introduced as a method of rendering realistic shading on bumpy surfaces, without actually rendering a full 3D model of the bumps. Bump mapping works well for parameterized surfaces. The authors interpret the 3D texture as a displacement function to be added to the surface position.