The C programming language
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Computer rendering of stochastic models
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Managing geometric complexity with enhanced procedural models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generalized stochastic subdivision
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An efficient radiosity solution for bump texture generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The WINSOM solid modeller and its application to data visualization
IBM Systems Journal
Visual interpretation of multidimensional computations and transistor design
IBM Journal of Research and Development
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CONDOR: constraint-based dataflow
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generative modeling: a symbolic system for geometric modeling
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Teaching computer graphics using RenderMan
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
Textures and Equation Visualization
IEEE Computer Graphics and Applications
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Smooth transitions between bump rendering algorithms
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Bump Shading for Volume Textures
IEEE Computer Graphics and Applications
Displacement mapping using flow fields
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time programmable shading
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Live paint: painting with procedural multiscale textures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Integrated medical-image system for cancer research and treatment
IBM Journal of Research and Development
Adaptive isocurve-based rendering for freeform surfaces
ACM Transactions on Graphics (TOG)
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 7th conference on Visualization '96
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A new method for modeling of hair-grass type textures
CSC '95 Proceedings of the 1995 ACM 23rd annual conference on Computer science
Lossless compression of computer generated animation frames
ACM Transactions on Graphics (TOG)
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
Sampling procedural shaders using affine arithmetic
ACM Transactions on Graphics (TOG)
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Proceedings of the conference on Visualization '98
Proceedings of the conference on Visualization '98
Procedural texture mapping on FPGAs
FPGA '99 Proceedings of the 1999 ACM/SIGDA seventh international symposium on Field programmable gate arrays
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Height-field fluids for computer graphics
WSC '91 Proceedings of the 23rd conference on Winter simulation
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Antialiased parameterized solid texturing simplified for consumer-level hardware implementation
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Geo-spatial visualization for situational awareness (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A fast relighting engine for interactive cinematic lighting design
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Effective instructional animation in 3D computer graphics education
ACSE '00 Proceedings of the Australasian conference on Computing education
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Pen-and-Ink rendering in volume visualisation
Proceedings of the conference on Visualization '00
Applications of computer graphics to the visualization of meteorological data
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A real-time procedural shading system for programmable graphics hardware
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Compiling to a VLIW fragment pipeline
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
3D RGB image compression for interactive applications
ACM Transactions on Graphics (TOG)
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Lumo: illumination for cel animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Shader-driven compilation of rendering assets
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Painting and rendering textures on unparameterized models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Efficient partitioning of fragment shaders for multipass rendering on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steam
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
AtelierM: a physically based interactive system for creating traditional marbling textures
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time procedural generation of `pseudo infinite' cities
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Point-based modelling and rendering using radial basis functions
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Shape-driven deformations of functionally defined heterogeneous volumetric objects
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Line Art Rendering via a Coverage of Isoparametric Curves
IEEE Transactions on Visualization and Computer Graphics
Line Art Illustrations of Parametric and Implicit Forms
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Compositing 3D Images with Antialiasing and Various Shading Effects
IEEE Computer Graphics and Applications
Medical Imaging: Surface Mapping Brain Function on 3D Models
IEEE Computer Graphics and Applications
A Language for Molecular Visualization
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Interactive Image-based Modeling of Macrostructured Textures
IEEE Computer Graphics and Applications
Visualization for Situational Awareness
IEEE Computer Graphics and Applications
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Solid Fitting: Field Interval Analysis for Effective Volume Exploration
Dagstuhl '97, Scientific Visualization
Creating Emotive Responsive Characters Within Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Constructive hypervolume modeling
Graphical Models - Volume modeling
Phenomenological simulation of brooks
Proceedings of the Eurographic workshop on Computer animation and simulation
Generating Organic Textures with Controlled Anisotropy and Directionality
IEEE Computer Graphics and Applications
Computer graphics companion
Evolutionary algorithms in modeling and animation
Handbook of computer animation
Handbook of computer animation
Realistic and controllable fire simulation
GRIN'01 No description on Graphics interface 2001
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Cell projection of convex polyhedra
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive rendering of translucent deformable objects
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A simple layered RGB BRDF model
Graphical Models - Special issue on Pacific graphics 2002
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Machine Learning for Computer Graphics: A Manifesto and Tutorial
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A scientific visualization synthesizer
VIS '91 Proceedings of the 2nd conference on Visualization '91
VIS '93 Proceedings of the 4th conference on Visualization '93
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering
ACM SIGGRAPH 2003 Sketches & Applications
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the ninth international conference on 3D Web technology
Inference of Segmented Color and Texture Description by Tensor Voting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Second order image statistics in computer graphics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Animation and control of breaking waves
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A Haptic-Rendering Technique Based on Hybrid Surface Representation
IEEE Computer Graphics and Applications
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Texture sprites: texture elements splatted on surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Efficient partitioning of fragment shaders for multiple-output hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Modified noise for evaluation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
User-configurable automatic shader simplification
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Encyclopedia of Computer Science
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
Texture for volume character animation
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Extraction of a representative tile from a near-periodic texture
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
Proceedings of the ACM symposium on Virtual reality software and technology
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Hardware accelerated multi-resolution geometry synthesis
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Extending natural textures with multi-scale synthesis
Graphical Models - Special issue: Vision and computer graphics
Interactive watercolor rendering with temporal coherence and abstraction
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
A statistical model for synthesis of detailed facial geometry
ACM SIGGRAPH 2006 Papers
Cumulus cloud synthetic rendering techniques and their evaluations
Machine Graphics & Vision International Journal
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
IEEE Transactions on Visualization and Computer Graphics
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ACM SIGGRAPH 2006 Research posters
Modeling and rendering of metallic patinas
ACM SIGGRAPH 2006 Courses
Modeling and rendering of weathered stone
ACM SIGGRAPH 2006 Courses
Rich media procedural texturing
SIGGRAPH '04 ACM SIGGRAPH 2004 Web graphics
A programmable particle system framework for shape modeling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling and rendering of metallic patinas
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling and rendering of weathered stone
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A hands-on environment for teaching GPU programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
LightShop: interactive light field manipulation and rendering
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Real-time procedural volumetric fire
Proceedings of the 2007 symposium on Interactive 3D graphics and games
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Harmonic volumetric mapping for solid modeling applications
Proceedings of the 2007 ACM symposium on Solid and physical modeling
ACM SIGGRAPH 2002 conference abstracts and applications
Adaptive solid texturing for web graphics
ACM SIGGRAPH 2002 conference abstracts and applications
Education: Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
Computers and Graphics
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Virtual Reality-Based Simulation of Endoscopic Surgery
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Integrating Sounds and Motions in Virtual Environments
Presence: Teleoperators and Virtual Environments
Graceful anytime interruptibility for virtual agents
Proceedings of the international conference on Advances in computer entertainment technology
IEEE Transactions on Visualization and Computer Graphics
A perceptive evaluation of volume rendering techniques
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Curl-noise for procedural fluid flow
ACM SIGGRAPH 2007 papers
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Better faster noise with the GPU
ACM SIGGRAPH 2007 posters
Part IV: runtime texture synthesis
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 educators program
Terrain modeling: a constrained fractal model
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Parallel white noise generation on a GPU via cryptographic hash
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Technical Section: Generalized reaction-diffusion textures
Computers and Graphics
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
A pattern matching technique for detecting similar 3D terrain segments
AIKED'05 Proceedings of the 4th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering Data Bases
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content
Proceedings of the 5th symposium on Applied perception in graphics and visualization
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Automated reprojection-based pixel shader optimization
ACM SIGGRAPH Asia 2008 papers
Data-Embeddable Texture Synthesis
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Graphical Models
A perceptive evaluation of volume rendering techniques
ACM Transactions on Applied Perception (TAP)
Screen space fluid rendering with curvature flow
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ACM SIGGRAPH ASIA 2008 courses
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Hardware-accelerated gradient noise for graphics
Proceedings of the 19th ACM Great Lakes symposium on VLSI
Indicative routes for path planning and crowd simulation
Proceedings of the 4th International Conference on Foundations of Digital Games
Journal of Mathematical Imaging and Vision
AtelierM++: a fast and accurate marbling system
Multimedia Tools and Applications
Stream compaction for deferred shading
Proceedings of the Conference on High Performance Graphics 2009
Segmentation of Wood Fibres in 3D CT Images Using Graph Cuts
ICIAP '09 Proceedings of the 15th International Conference on Image Analysis and Processing
Stretching and wiggling liquids
ACM SIGGRAPH Asia 2009 papers
Chaos and Graphics: Synthesizing solid particle textures via a visual hull algorithm
Computers and Graphics
Fast rendering of dynamic clouds
Computers and Graphics
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
NDVI-based vegetation rendering
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Tiny encryption algorithm for parallel random numbers on the GPU
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Non-negative sparse modeling of textures
SSVM'07 Proceedings of the 1st international conference on Scale space and variational methods in computer vision
On simulating 3D fluorescent microscope images
CAIP'07 Proceedings of the 12th international conference on Computer analysis of images and patterns
ECAF: authoring language for embodied conversational agents
TSD'07 Proceedings of the 10th international conference on Text, speech and dialogue
A comparison of fast level set-like algorithms for image segmentation in fluorescence microscopy
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
Synthesis of cartoon fire based on hand-drawn samples
International Journal of Computer Applications in Technology
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
Papsynth: simulated bright-field images of cervical smears
ISBI'10 Proceedings of the 2010 IEEE international conference on Biomedical imaging: from nano to Macro
Volumetric modeling with diffusion surfaces
ACM SIGGRAPH Asia 2010 papers
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part VI
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
GPU random numbers via the tiny encryption algorithm
Proceedings of the Conference on High Performance Graphics
Indirect shader domain rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Declarative terrain modeling for military training games
International Journal of Computer Games Technology
Coherent noise for non-photorealistic rendering
ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 papers
Spark: modular, composable shaders for graphics hardware
ACM SIGGRAPH 2011 papers
Image Repairing: robust image synthesis by adaptive ND tensor voting
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Interactive evolution of camouflage
Artificial Life
Procedural filters for customization of virtual worlds
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Petimo: sharing experiences through physically extended social networking
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Genetic programming for shader simplification
Proceedings of the 2011 SIGGRAPH Asia Conference
Estimating dual-scale properties of glossy surfaces from step-edge lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
Generation of 3D digital phantoms of colon tissue
ICIAR'11 Proceedings of the 8th international conference on Image analysis and recognition - Volume Part II
Inference-based procedural modeling of solids
Computer-Aided Design
Visualization of uncertain scalar data fields using color scales and perceptually adapted noise
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Towards a reactive virtual trainer
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Simulation of artificial winds using a hardware illumination technique
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
A new algorithm for solid texture synthesis
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Photo-Realistic tissue reflectance modelling for minimally invasive surgical simulation
MICCAI'05 Proceedings of the 8th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
A frustum-based ocean rendering algorithm
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
Texture synthesis based on minimum energy cut and its applications
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Synthesizing the artistic effects of ink painting
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Procedural terrain detail based on Patch-LOD algorithm
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Wasserstein barycenter and its application to texture mixing
SSVM'11 Proceedings of the Third international conference on Scale Space and Variational Methods in Computer Vision
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Multi-samples texture synthesis for dynamic terrain based on constraint conditions
Transactions on Edutainment VII
Constructing hexahedral shell meshes via volumetric polycube maps
Computer-Aided Design
Computer Graphics Forum
Multi-layer illustrative dense flow visualization
Computer Graphics Forum
A technique for art direction of physically based fire simulation
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Photogrowth: non-photorealistic renderings through ant paintings
Proceedings of the 14th annual conference on Genetic and evolutionary computation
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Artifical images for evaluation of segmentation results: bright field images of living cells
ITIB'12 Proceedings of the Third international conference on Information Technologies in Biomedicine
A generative model for dynamic canvas motion
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Phenomenological simulation of efflorescence in brick constructions
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Goblins by spheroidal weathering
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Real-time rendering and animation of plentiful flames
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Geometry-aware framebuffer level of detail
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
An irradiance atlas for global illumination in complex production scenes
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A spectral-particle hybrid method for rendering falling snow
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Interactive sampling and rendering for complex and procedural geometry
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Rendering inhomogeneous surfaces with radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Real-time animation of various flame shapes
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A sketch-based interface for collaborative design
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Sketching reaction-diffusion texture
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Volume painter: geometry-guided volume modeling by sketching on the cross-section
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Interactive out-of-core texturing with point-sampled textures
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
Interactive fractal compositions
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
DTI in context: illustrating brain fiber tracts in situ
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Efficient solid texture synthesis using gradient solids
CVM'12 Proceedings of the First international conference on Computational Visual Media
OpenFab: a programmable pipeline for multi-material fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Terrain generation using procedural models based on hydrology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
On-the-fly multi-scale infinite texturing from example
ACM Transactions on Graphics (TOG)
Markov-Type Vector Field for endless surface animation of water stream
The Visual Computer: International Journal of Computer Graphics
Partition of unity parametrics for texture synthesis
Proceedings of Graphics Interface 2013
Compositional procedural content generation
Proceedings of the The third workshop on Procedural Content Generation in Games
Solid texture synthesis for heterogeneous translucent materials
The Visual Computer: International Journal of Computer Graphics
Special Section on Graphics Interface: Texture synthesis using label assignment over a graph
Computers and Graphics
Computational simulation of alternative photographic processes
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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We introduce the concept of a Pixel Stream Editor. This forms the basis for an interactive synthesizer for designing highly realistic Computer Generated Imagery. The designer works in an interactive Very High Level programming environment which provides a very fast concept/implement/view iteration cycle.Naturalistic visual complexity is built up by composition of non-linear functions, as opposed to the more conventional texture mapping or growth model algorithms. Powerful primitives are included for creating controlled stochastic effects. We introduce the concept of "solid texture" to the field of CGI.We have used this system to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal. The algorithms created with this paradigm are generally extremely fast, highly realistic, and asynchronously parallelizable at the pixel level.