SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Geometric texture synthesis by example
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2005 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
IEEE Computer Graphics and Applications
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Stretch-based tetrahedral mesh manipulation
GI '07 Proceedings of Graphics Interface 2007
Part II: texturing surfaces and geometry creation
ACM SIGGRAPH 2007 courses
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Semiregular patterns on surfaces
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Height and Tilt Geometric Texture
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Estimating the Laplace-Beltrami operator by restricting 3D functions
SGP '09 Proceedings of the Symposium on Geometry Processing
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Analysis, reconstruction and manipulation using arterial snakes
ACM SIGGRAPH Asia 2010 papers
ACM SIGGRAPH 2011 papers
A hierarchical extension to 3D non-parametric surface relief completion
Pattern Recognition
Stitch meshes for modeling knitted clothing with yarn-level detail
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Constructing hexahedral shell meshes via volumetric polycube maps
Computer-Aided Design
Microtiles: Extracting Building Blocks from Correspondences
Computer Graphics Forum
Interactive smooth and curved shell mapping
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Volume painter: geometry-guided volume modeling by sketching on the cross-section
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Patch-based geometric texture synthesis
Proceedings of the Symposium on Computational Aesthetics
Context-based coherent surface completion
ACM Transactions on Graphics (TOG)
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
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We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample given in the form of a triangle mesh is seamlessly applied inside a thin shell around an arbitrary surface through local stitching and deformation. We show that such geometric textures allow interactive and versatile editing and animation, producing compelling visual effects that are difficult to achieve with traditional texturing methods. Unlike pixel-based image quilting, mesh quilting is based on stitching together 3D geometry elements. Our quilting algorithm finds corresponding geometry elements in adjacent texture patches, aligns elements through local deformation, and merges elements to seamlessly connect texture patches. For mesh quilting on curved surfaces, a critical issue is to reduce distortion of geometry elements inside the 3D space of the thin shell. To address this problem we introduce a low-distortion parameterization of the shell space so that geometry elements can be synthesized even on very curved objects without the visual distortion present in previous approaches. We demonstrate how mesh quilting can be used to generate convincing decorations for a wide range of geometric textures.