Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Context-based surface completion
ACM SIGGRAPH 2004 Papers
Geometric texture synthesis by example
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
Vector field design on surfaces
ACM Transactions on Graphics (TOG)
Interactive Tensor Field Design and Visualization on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Hi-index | 0.00 |
Although a variety of algorithms have been developed to synthesize new textures on regular 2D grids, this is seldom the end goal for applications. More often, what is needed is a texture that fits a given surface. In this chapter we will look at methods for performing texture synthesis on surfaces. More specifically, we will assume that a surface description and a texture exemplar has been provided, and that we wish to create a texture on that mesh that is based on the exemplar. Although many of the algorithms are described in terms of polygonal meshes, most of the methods easily extend to other kinds of surfaces (e.g. subdivision surfaces, tensor product patches).