The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling
International Journal of Computer Vision
An Aperiodic Set of Wang Cubes
STACS '96 Proceedings of the 13th Annual Symposium on Theoretical Aspects of Computer Science
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Context-based surface completion
ACM SIGGRAPH 2004 Papers
Geometric texture synthesis by example
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Wang cubes for video synthesis and geometry placement
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Part II: texturing surfaces and geometry creation
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH Asia 2008 papers
Harmonic 1-form based skeleton extraction from examples
Graphical Models
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Technical Section: Example-based curve synthesis
Computers and Graphics
Component-based model synthesis for low polygonal models
Proceedings of Graphics Interface 2010
A rule-based method for generating bookshelf models
ACM SIGGRAPH ASIA 2010 Posters
I3D '11 Symposium on Interactive 3D Graphics and Games
A probabilistic model for component-based shape synthesis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
Computer Graphics Forum
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
Microtiles: Extracting Building Blocks from Correspondences
Computer Graphics Forum
Learning design patterns with bayesian grammar induction
Proceedings of the 25th annual ACM symposium on User interface software and technology
Volume painter: geometry-guided volume modeling by sketching on the cross-section
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Synthesis of tiled patterns using factor graphs
ACM Transactions on Graphics (TOG)
Procedural facade variations from a single layout
ACM Transactions on Graphics (TOG)
Proceedings of the 6th International Symposium on Visual Information Communication and Interaction
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
Modeling 3D garments by examples
Computer-Aided Design
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Model synthesis is a new approach to 3D modeling which automatically generates large models that resemble a small example model provided by the user. Model synthesis extends the 2D texture synthesis problem into higher dimensions and can be used to model many different objects and environments. The user only needs to provide an appropriate example model and does not need to provide any other instructions about how to generate the model. Model synthesis can be used to create symmetric models, models that change over time, and models that fit soft constraints. There are two important differences between our method and existing texture synthesis algorithms. The first is the use of a global search to find potential conflicts before adding new material to the model. The second difference is that we divide the problem of generating a large model into smaller subproblems which are easier to solve.