Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Texture synthesis by fixed neighborhood searching
Texture synthesis by fixed neighborhood searching
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Modeling with rendering primitives: an interactive non-photorealistic canvas
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Seam carving for content-aware image resizing
ACM SIGGRAPH 2007 papers
Detail preserving shape deformation in image editing
ACM SIGGRAPH 2007 papers
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Sketching reaction-diffusion texture
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Volumetric modeling with diffusion surfaces
ACM SIGGRAPH Asia 2010 papers
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We propose a sketch-based system to design volume data from scratch. The user splits a surface model and paints brush strokes to volumetrically fill the 3D space. We extend exisiting sketch-based modeling systems in various ways. First, we use the cross-sectional plane as the interface to design internal structures. Second, the predefined surface geometries are used to guide the synthesis process from 2D cross-sectional information to 3D spatial distribution. Third, the 3D solid modeling process is decomposed into two phases: space division and color particles distribution. The user divides the space into multiple regions, each of which corresponds to an uniform texture. The texture is designed by distributing particles in the regions, guided by the surface geometries that define the boundaries. We performed a survey to examine how people associate 2D cross-sectional information to 3D, and reflected the result in designing the system. Our system is capable of producing a wide variety of non-photorealistic volumetric objects such as foods, anatomic/biological models or furry models.