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Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
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I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
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Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
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Kizamu: a system for sculpting digital characters
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
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ShapeShop: sketch-based solid modeling with BlobTrees
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Improved skeleton extraction and surface generation for sketch-based modeling
GI '07 Proceedings of Graphics Interface 2007
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ACM SIGGRAPH 2007 papers
Sketch-based interfaces for interactive computer graphics
ACM SIGGRAPH 2007 courses
Designing freeform surfaces by sketching
ACM SIGGRAPH 2007 courses
ShapeShop: sketch-based solid modeling with BlobTrees
ACM SIGGRAPH 2007 courses
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Interacting with Computers
Designing plush toys with a computer
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ACM SIGGRAPH 2009 Courses
ISMAS: an interactive sketch modeling and animation system
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Interaction with 3D models on large displays using 3D input techniques
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Computers and Graphics
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Computers and Graphics
Sketching Variational Hermite-RBF implicits
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
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SG'05 Proceedings of the 5th international conference on Smart Graphics
Sketch based construction and rendering of implicit models
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Relief: a modeling by drawing tool
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Sketch-based volumetric seeded region growing
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Volume painter: geometry-guided volume modeling by sketching on the cross-section
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
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This paper presents a sketch-based modeling system for creating objects that have internal structures. The user input consists of hand-drawn sketches and the system automatically generates a volumetric model. The volumetric representation solves any self-intersection problems and enables the creation of models with a variety of topological structures, such as a torus or a hollow sphere. To specify internal structures, our system allows the user to cut the model temporarily and apply modeling operations to the exposed face. In addition, the user can draw multiple contours in the Create or Sweep stages. Our system also allows automatic rotation of the model so that the user does not need to perform frequent manual rotations. Our system is much simpler to implement than a surface-oriented system because no complicated mesh editing code is required. We observed that novice users could quickly create a variety of objects using our system.