Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 15th annual ACM symposium on User interface software and technology
Designing effective step-by-step assembly instructions
ACM SIGGRAPH 2003 Papers
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
ABF++: fast and robust angle based flattening
ACM Transactions on Graphics (TOG)
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Paper craft models from meshes
The Visual Computer: International Journal of Computer Graphics
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
SMI 2011: Full Paper: Context-aware garment modeling from sketches
Computers and Graphics
Hi-index | 0.00 |
We introduce Plushie, an interactive system that allows nonprofessional users to design their own original plush toys. To design a plush toy, one needs to construct an appropriate two-dimensional (2D) pattern. However, it is difficult for nonprofessional users to appropriately design a 2D pattern. Some recent systems automatically generate a 2D pattern for a given three-dimensional (3D) model, but constructing a 3D model is itself a challenge. Furthermore, an arbitrary 3D model cannot necessarily be realized as a real plush toy, and the final sewn result can be very different from the original 3D model. We avoid this mismatch by constructing appropriate 2D patterns and applying simple physical simulation to it on the fly during 3D modeling. In this way, the model on the screen is always a good approximation of the final sewn result, which makes the design process much more efficient. We use a sketching interface for 3D modeling and also provide various editing operations tailored for plush-toy design. Internally, the system constructs a 2D cloth pattern in such a way that the simulation result matches the user's input stroke. We successfully demonstrated that nonprofessional users could design plush toys or balloon easily using Plushie.