SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Developable rational Be´zier and B-spline surfaces
Computer Aided Geometric Design
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Rotational polygon containment and minimum enclosure using only robust 2D constructions
Computational Geometry: Theory and Applications - Special issue on applications and challenges
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Multiresolution feature extraction for unstructured meshes
Proceedings of the conference on Visualization '01
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Spanning Tree Seams for Reducing Parameterization Distortion of Triangulated Surfaces
SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
Feature sensitive mesh segmentation
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Geometric modeling with conical meshes and developable surfaces
ACM SIGGRAPH 2006 Papers
ModelCraft: capturing freehand annotations and edits on physical 3D models
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Constrained planar remeshing for architecture
GI '07 Proceedings of Graphics Interface 2007
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Modeling dynamic developable meshes by the Hamilton principle
Computer-Aided Design
Developable surfaces from arbitrary sketched boundaries
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Computing Length-Preserved Free Boundary for Quasi-Developable Mesh Segmentation
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2008 papers
Freeform surfaces from single curved panels
ACM SIGGRAPH 2008 papers
Fast mesh segmentation using random walks
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Semi-automatic stencil creation through error minimization
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Paper-craft from 3D polygonal models using generalized cylinders
Computer Aided Geometric Design
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Rapid and effective segmentation of 3D models using random walks
Computer Aided Geometric Design
An interactive simulation system for flying Japanese kites
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing plush toys with a computer
Communications of the ACM - Finding the Fun in Computer Science Education
ACM SIGGRAPH Asia 2009 papers
IGEL: a virtual heat cutter for 3D shape modeling
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Interactive paper devices: end-user design & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Fast mesh segmentation by approximated spherical patches
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
Popup: automatic paper architectures from 3D models
ACM SIGGRAPH 2010 papers
Meaningful mesh segmentation guided by the 3D short-cut rule
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Animated paper: A toolkit for building moving toys
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
Making burr puzzles from 3D models
ACM SIGGRAPH 2011 papers
Cover geometry design using multiple convex hulls
Computer-Aided Design
An interactive design system for sphericon-based geometric toys using conical voxels
SG'11 Proceedings of the 11th international conference on Smart graphics
Cloud interface: designing aerial computer environment for novel user interface
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Beady: interactive beadwork design and construction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
crdbrd: Shape Fabrication by Sliding Planar Slices
Computer Graphics Forum
Computational Design of Rubber Balloons
Computer Graphics Forum
Computer Graphics Forum
Recursive interlocking puzzles
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Reciprocal frame structures made easy
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Proceedings of the 26th annual ACM symposium on User interface software and technology
ACM SIGGRAPH 2013 Studio Talks
SMI 2013: Towards building smart self-folding structures
Computers and Graphics
G2 quasi-developable Bezier surface interpolation of two space curves
Computer-Aided Design
ACM Transactions on Graphics (TOG)
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We propose a new method for producing unfolded papercraft patterns of rounded toy animal figures from triangulated meshes by means of strip-based approximation. Although in principle a triangulated model can be unfolded simply by retaining as much as possible of its connectivity while checking for intersecting triangles in the unfolded plane, creating a pattern with tens of thousands of triangles is unrealistic. Our approach is to approximate the mesh model by a set of continuous triangle strips with no internal vertices. Initially, we subdivide our mesh into parts corresponding to the features of the model. We segment each part into zonal regions, grouping triangles which are similar topological distances from the part boundary. We generate triangle strips by simplifying the mesh while retaining the borders of the zonal regions and additional cut-lines. The pattern is then created simply by unfolding the set of strips. The distinguishing feature of our method is that we approximate a mesh model by a set of continuous strips, not by other ruled surfaces such as parts of cones or cylinders. Thus, the approximated unfolded pattern can be generated using only mesh operations and a simple unfolding algorithm. Furthermore, a set of strips can be crafted just by bending the paper (without breaking edges) and can represent smooth features of the original mesh models.