Triangular Berstein-Be´zier patches
Computer Aided Geometric Design
Interpolation with developable Be´zier patches
Computer Aided Geometric Design
Smoothing polyhedra using implicit algebraic splines
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface approximation using geometric Hermite patches
Surface approximation using geometric Hermite patches
Developable (1, n)-Be´zier surfaces
Computer Aided Geometric Design
The NURBS book
Computational Line Geometry
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A simple algorithm for designing developable Bézier surfaces
Computer Aided Geometric Design
On increasing the developability of a trimmed NURBS surface
Engineering with Computers
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Degree elevation and developable Bézier surfaces
Computer Aided Geometric Design
Developable surfaces from arbitrary sketched boundaries
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Towards flattenable mesh surfaces
Computer-Aided Design
Quasi-Developable Mesh Surface Interpolation via Mesh Deformation
IEEE Transactions on Visualization and Computer Graphics
Modeling wrinkles on smooth surfaces for footwear design
Computer-Aided Design
A fully geometric approach for developable cloth deformation simulation
The Visual Computer: International Journal of Computer Graphics
Industrial design using interpolatory discrete developable surfaces
Computer-Aided Design
Least squares quasi-developable mesh approximation
Computer Aided Geometric Design
Local surface interpolation with Bézier patches
Computer Aided Geometric Design
Local T-spline surface skinning
The Visual Computer: International Journal of Computer Graphics - CGI'2012 Conference
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Skinning, also called lofting, is a powerful and popular method for modeling complex shapes. A surface modeled by the current skinning techniques nevertheless may be far from being developable, which is an important property desired in the manufacturing industry such as ship-hull, wing and body of aircraft, garment, etc. In this paper, a novel approach to skinning surface modeling is proposed. The proposed method interpolates the given curves with a collection of G^1 continuous self-defined triangular patches, and these patches are assembled together by globally minimizing the integral Gaussian curvature, i.e., the degree of developability. The proposed algorithm has been tested on a set of examples and the test results have demonstrated its promising use in a variety of applications.