A wrinkle propagation model for cloth
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Singularity theoretical modeling and animation of garment wrinkle formation processes
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
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Proceedings of the international conference on Curves and surfaces in geometric design
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Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
CGI '00 Proceedings of the International Conference on Computer Graphics
Generating seams and wrinkles for virtual clothing
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Deformation styles for spline-based skeletal animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Shoe-last design innovation for better shoe fitting
Computers in Industry
An innovative virtual-engineering system for supporting integrated footwear design
International Journal of Intelligent Engineering Informatics
A survey on CAD methods in 3D garment design
Computers in Industry
G2 quasi-developable Bezier surface interpolation of two space curves
Computer-Aided Design
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We describe two new shape operators that superimpose wrinkles on top of a smooth NURBS surface. Previous research studying wrinkles focused mostly on cloth modeling or in animations, which are driven more by visual realism, but allow large elastic deformations. Our operators generate wrinkle-shaped deformations in a region of a smooth surface along a given boundary based on a few basic parametric inputs such as wrinkle magnitude and extent (these terms will be defined in the paper). The essential geometric transformation to map the smooth surface to a wrinkled one will be defined purely in terms of the geometry of the surface and the input parameters. Our model is based on two surface properties: geodesic offsets and surface energy. Practical implementation of the operators is discussed, and examples presented. Finally, the motivation for the operators will be given through their application in the computer-aided design and manufacture of footwear.