ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using spatial cues to improve videoconferencing
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
PRoP: personal roving presence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HyperMask: virtual reactive faces for storytelling
ACM SIGGRAPH 99 Conference abstracts and applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ChatScape: a visual informal communication tool in communities
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Matrix: A Realtime Object Identification and Registration Method for Augmented Reality
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Optical Camouflage Using Retro-Reflective Projection Technology
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Autonomous light air vessels (ALAVs)
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Porta-person: telepresence for the connected conference room
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Mid-air displays enabling novel user interfaces
SAME '08 Proceedings of the 1st ACM international workshop on Semantic ambient media experiences
Design of installation with interactive UAVs
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Sensonomy: intelligence penetrating into the real space
Proceedings of the 14th international conference on Intelligent user interfaces
ACM SIGGRAPH 2009 Emerging Technologies
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Floating avatar: telepresence system using blimps for communication and entertainment
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Cognitive Developmental Robotics: A Survey
IEEE Transactions on Autonomous Mental Development
Aero-Marker: blimp-based augmented reality marker for objects with virtual and tangible features
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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We describe our cloud interface that integrates blimps with input and output functions to allow unique entertainment applications. Floating interfaces are advantageous because they move through the air and above people, enabling people to simultaneously share information obtained from these blimps. To create a floating interface environment, we installed projectors inside the blimps to provide the output function, allowing our cloud interface to work as both a display and projector. Several sensors, such as cameras and ultrasonic sensors attached to the blimps, provide the input function. All of the blimps have a small computer and network module, so they can communicate with people and also with one another. Because our cloud interface has characteristic features such as weightlessness and flexibility, the interaction between humans and computer dynamically changes more than with conventional augmented reality systems. We describe our cloud interface and its practical applications.