PRoP: personal roving presence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 12th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Matrix: A Realtime Object Identification and Registration Method for Augmented Reality
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
ID CAM: A Smart Camera for Scene Capturing and ID Recognition
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Discreet Markers for User Localization
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
UDM '05 Proceedings of the International Workshop on Ubiquitous Data Management
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Active CyberCode: a directly controllable 2D code
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Autonomous light air vessels (ALAVs)
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Design of installation with interactive UAVs
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Parallel Tracking and Mapping for Small AR Workspaces
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Transparent 2-D markers on an LCD tabletop system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Floating avatar: telepresence system using blimps for communication and entertainment
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Cloud interface: designing aerial computer environment for novel user interface
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Dual mode IR position and state transfer for tangible tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Phybots: a toolkit for making robotic things
Proceedings of the Designing Interactive Systems Conference
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In this study, we describe an augmented reality (AR) marker---Aero-Marker---that has both a virtual appearance and physical features. Our Aero-Marker integrates a blimp with an AR marker to overcome two problems found in conventional AR applications. The first problem is mobility. While a conventional AR marker is generally paper-based and static, Aero-Marker floats in the air and moves toward the user, thereby changing the relationship between the user and the marker. The second problem is physicality. Unlike a paper-based marker, Aero-Marker has physical volume because it uses a physical blimp. Similar to texture mapping in 3D computer graphics, virtual information is overlaid on the entire surface of the blimp, which makes the virtual information tangible. As a result, the interaction between the user and marker intensifies during actions like hugging, lifting, and throwing virtual information directly.