Bridging the paper and electronic worlds: the paper user interface
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Real-world interaction using the FieldMouse
Proceedings of the 12th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Image stablization for 2D barcode in handheld devices
Proceedings of the 15th international conference on Multimedia
ARForce: a marker-based augmented reality system for force distribution input
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A Real-World Pointing Device Based on an Optical Communication System
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Secure online game play with token: a case study in the design of multi-factor authentication device
HCD'11 Proceedings of the 2nd international conference on Human centered design
An augmented interface to audio-video components
Proceedings of the International Working Conference on Advanced Visual Interfaces
Aero-Marker: blimp-based augmented reality marker for objects with virtual and tangible features
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Hi-index | 0.00 |
Many augmented reality (AR) applications which overlay computer graphics on a real image have been developed. One of the limitations of such applications is that a user has to control CG objects, invoked by a realworld condition, using a traditional input device like a keyboard or mouse. We developed a directly controllable 2D code called Active CyberCode. A user can give commands by putting his/her finger on a printed button beside the code. The code has fixed and variable parts, and the variable part is recognized as the same as the fixed part. It allows a computer to recognize commands without the need for expensive methods like finger recognition.