Development of a real time image based object recognition method for mobile AR-devices
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Augmented Reality Visualization for Laparoscopic Surgery
MICCAI '98 Proceedings of the First International Conference on Medical Image Computing and Computer-Assisted Intervention
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Active CyberCode: a directly controllable 2D code
CHI '06 Extended Abstracts on Human Factors in Computing Systems
International Journal of Computer Vision
Augmented Reality-based factory planning - an application tailored to industrial needs
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
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In the last years, the growing diffusion of lightweight portable computing device like netbooks, tablets, and smartphones, featuring adequate processing power coupled with trackpad/touchpad interface, one or two webcams and eventually additional sensors (accelerometers, gps, gyroscopes, digital compass, etc.) has provided a low-cost platform to augmented reality applications, usually relying on more dedicated but also expensive and bulky technologies like motion tracking systems and see-through head mounted displays. In this paper we present and describe an AR application aimed to showcase how it is possible to effectively augment AV (Audio-Video) components, a kind of hi-tech gear today diffused in most home environments, by means of context dependent graphics contents. Visual aids in the form of both static and animated graphics are displayed according to the current status of the component (outputted via a serial interface) or simply based on the selection operated by the user through the trackpad. Moreover the system is able to help user to focus his/her attention on the physical interface on the AV component (e.g. a knob, a button or a connector in the back panel) either via an augmenting strategy (e.g. by adding virtual info) or by means of a diminishing approach (hiding all the other not relevant features). The proposal is easily extendible to a broad category of low-cost AR applications as it is based on cheap hardware (netbooks/tablets) and exploits marker based motion tracking through external webcam and the lcd screen as a see-through display.