Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
InteractiveDESK: a computer-augmented desk which responds to operations on real objects
CHI '95 Conference Companion on Human Factors in Computing Systems
CHI '95 Conference Companion on Human Factors in Computing Systems
Augmenting real-world objects: a paper-based audio notebook
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
PaperLink: a technique for hyperlinking from real paper to electronic content
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
The invisible computer
IconStickers: Converting Computer Icons into Real Paper Icons
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Scroll Display: Pointing Device for Palmtop Computers
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
WebStickers: using physical tokens to access, manage and share bookmarks to the Web
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
A middleware component supporting flexible user interaction for networked home appliances
ACM SIGARCH Computer Architecture News - Special Issue: PACT 2001 workshops
Real-World Graphical User Interfaces
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
Only touching the surface: creating affinities between digital content and paper
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Virtual tangible widgets: seamless universal interaction with personal sensing devices
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Information server for highly-connected cross-media publishing
Information Systems - Special issue: The 15th international conference on advanced information systems engineering (CAiSE 2003)
Active CyberCode: a directly controllable 2D code
CHI '06 Extended Abstracts on Human Factors in Computing Systems
How to reuse exisiting interactive applications in ubiquitous computing environments?
Proceedings of the 2006 ACM symposium on Applied computing
Print-n-link: weaving the paper web
Proceedings of the 2006 ACM symposium on Document engineering
PaperPoint: a paper-based presentation and interactive paper prototyping tool
Proceedings of the 1st international conference on Tangible and embedded interaction
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System support for mobile augmented reality services
Proceedings of the 2007 ACM symposium on Applied computing
Image geo-mashups: the example of an augmented reality weather camera
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Mouse 2.0: multi-touch meets the mouse
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Information server for highly-connected cross-media publishing
Information Systems - Special issue: The 15th international conference on advanced information systems engineering (CAiSE 2003)
Mobile magic hand: camera phone based interaction using visual code and optical flow
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Issues of information semantics and granularity in cross-media publishing
CAiSE'03 Proceedings of the 15th international conference on Advanced information systems engineering
Ubiquitous interaction - using surfaces in everyday environments as pointing devices
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Augmented paper: developing relationships between digital content and paper
The disappearing computer
Real-world interaction with camera phones
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
Middleware supporting various input/output devices for networked audio and visual home appliances
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
UMICS'04 Proceedings of the Second CAiSE conference on Ubiquitous Mobile Information and Collaboration Systems
Personal and Ubiquitous Computing
EyeRing: a finger-worn input device for seamless interactions with our surroundings
Proceedings of the 4th Augmented Human International Conference
The furniture of ubiquitous computing
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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We introduce an inexpensive position input device called the FieldMouse, with which a computer can tell the position of the device on paper or any flat surface without using special input tablets or position detection devices. A FieldMouse is a combination of an ID recognizer like a barcode reader and a mouse which detects relative movement of the device. Using a FieldMouse, a user first detects an ID on paper by using the barcode reader, and then drags it from the ID using the mouse. If the location of the ID is known, the location of the dragged FieldMouse can also be calculated by adding the amount of movement from the ID to the position of the FieldMouse. Using a FieldMouse in this way, any flat surface can work as a pointing device that supports absolute position input, just by putting an ID tag somewhere on the surface. A FieldMouse can also be used for enabling a graphical user interface (GUI) on paper or on any flat surface by analyzing the direction and the amount of mouse movement after detecting an ID. In this paper, we introduce how a FieldMouse can be used in various situations to enable computing in real-world environments.