Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach

  • Authors:
  • Bram Vlist;Gerrit Niezen;Stefan Rapp;Jun Hu;Loe Feijs

  • Affiliations:
  • Department of Industrial Design, Technische Universiteit Eindhoven, Eindhoven, The Netherlands;Department of Industrial Design, Technische Universiteit Eindhoven, Eindhoven, The Netherlands;Conante, Eindhoven, The Netherlands 5611 ZB;Department of Industrial Design, Technische Universiteit Eindhoven, Eindhoven, The Netherlands;Department of Industrial Design, Technische Universiteit Eindhoven, Eindhoven, The Netherlands

  • Venue:
  • Personal and Ubiquitous Computing
  • Year:
  • 2013

Quantified Score

Hi-index 0.00

Visualization

Abstract

In the transition from a device-oriented paradigm toward a more task-oriented paradigm with increased interoperability, people are struggling with inappropriate user interfaces, competing standards, technical incompatibilities, and other difficulties. The current handles for users to explore, make, and break connections between devices seem to disappear in overly complex menu structures displayed on small screens. This paper tackles the problem of establishing connections between devices in a smart home environment, by introducing an interaction model that we call semantic connections. Two prototypes are demonstrated that introduce both a tangible and an augmented reality approach toward exploring, making, and breaking connections. In the augmented reality approach, connections between real-world objects are visualized by displaying visible lines and icons from a mobile device containing a pico projector. In the tangible approach, objects in the environment are tagged and can be scanned and interacted with, to explore connection possibilities, and manipulate the connections. We discuss the technical implementation of a pilot study setup used to evaluate both our interaction approaches. We conclude the paper with the results of a user study that shows how the interaction approaches influence the mental models users construct after interacting with our setup.