The movable filter as a user interface tool
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Informative things: how to attach information to the real world
Proceedings of the 11th annual ACM symposium on User interface software and technology
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
WebStickers: using physical objects as WWW bookmarks
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Efficient Object Identification with Passive RFID Tags
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Requesting Pervasive Services by Touching RFID Tags
IEEE Pervasive Computing
Mementos: a tangible interface supporting travel
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Connecting smart things through web services orchestrations
ICWE'10 Proceedings of the 10th international conference on Current trends in web engineering
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Informing design by recording tangible interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
An open-ended tangible environment for disabled children's learning
Proceedings of the 10th International Conference on Interaction Design and Children
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
Designing tangible interaction for embodied facilitation
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Kolab: appropriation & improvisation in mobile tangible collaborative interaction
Proceedings of the Designing Interactive Systems Conference
Experiences from interaction design for NFC applications
Journal of Ambient Intelligence and Smart Environments
Personal and Ubiquitous Computing
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting lifelong learners to build personal learning ecologies in daily physical spaces
International Journal of Mobile Learning and Organisation
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Several systems have been designed where a physical object is used to access digital information that is stored outside the object, but as yet no common vocabulary exists to describe such systems. We introduce a schema with three types of physical objects that can be linked to digital information: Containers are generic objects used to move information between different devices or platforms; tokens are used to access stored information, the nature of which is physically reflected in the token in some way; and tools are used to manipulate digital information. This paper gives special notice to token-based access system, and design implications for such systems are discussed. As an example of token-based access we have implemented WebStickers, where physical objects can be coupled with WWW pages. We present some examples of how tokens are used to access digital information in this system, and discuss future work in this area.