Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Token-Based Acces to Digital Information
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Ubiquitous Access to Cultural Tourism Portals
DEXA '04 Proceedings of the Database and Expert Systems Applications, 15th International Workshop
Delivering real-world ubiquitous location systems
Communications of the ACM - The disappearing computer
Attention-based design of augmented reality interfaces
CHI '05 Extended Abstracts on Human Factors in Computing Systems
ICEC '05 Proceedings of the 7th international conference on Electronic commerce
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Proceedings of the 2nd international conference on Tangible and embedded interaction
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Towards a sensible integration of paper-based tangible user interfaces into creative work processes
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Towards Ambient Augmented Reality with Tangible Interfaces
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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Tangible interaction promises interfaces with ready affordances, which embrace physicality and which naturally support collaboration. However, the complexity of the hardware required to produce tangible systems has typically constrained their operation to highly specialized application areas and particular physical environments. This paper argues that this has limited the scope of research into such systems and addresses this issue by presenting Mementos, a tangible interface for tourists and travelers and intended to support all stages of a trip: preparation, experience, and remembering and reflecting. In this way, it explores how tangible interaction can support a complex real world task spread across time and multiple contexts. The paper describes the design, implementation and early evaluation of Mementos. It concludes that such work takes an important step towards popularizing tangible interaction.