Palette: a paper interface for giving presentations
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Cooking up real world business applications combining physicality, digitality, and image schemas
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Icandy: a tangible user interface for itunes
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interacting with the digital world through RFID-powered gadgets
SoftCOM'09 Proceedings of the 17th international conference on Software, Telecommunications and Computer Networks
Mementos: a tangible interface supporting travel
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
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We live in a hybrid world where standard computers with graphical user interfaces (GUIs) have become an integral part of our daily life. Additionally, novel user interfaces like tangible user interfaces (TUIs) are among emerging interaction styles that offer new potential as tools for supporting creative tasks and weak-structured workflows. In order to meet the users' needs, the most suitable user interface for a task should be chosen and different kinds of user interfaces have to be integrated appropriately. We addressed these topics and applied a generative framework to structure and analyze a creative work process in the domain of Art History. On this basis, we designed the integration of TUI and GUI elements and constructed as well as tested a tabletop TUI to support creative work.