Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Water lamp and pinwheels: ambient projection of digital information into architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A comparison of symbolic and spatial filing
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How do people organize their desks?: Implications for the design of office information systems
ACM Transactions on Information Systems (TOIS)
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Graspable user interfaces
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Cube management system: a tangible interface for monitoring large scale systems
Proceedings of the 2007 symposium on Computer human interaction for the management of information technology
Expressive interactions - supporting collaboration in urban design
Proceedings of the 2007 international ACM conference on Supporting group work
AudioCubes: a distributed cube tangible interface based on interaction range for sound design
Proceedings of the 2nd international conference on Tangible and embedded interaction
The ColorTable: a design story
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Physical manipulation: evaluating the potential for tangible designs
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Towards a sensible integration of paper-based tangible user interfaces into creative work processes
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Supporting community engagement in the city: urban planning in the MR-tent
Proceedings of the fourth international conference on Communities and technologies
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leveraging gesture and voice data to improve group brainstorming
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of user gestures in multi-touch interaction: a case study in pair-programming
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Tangibles for learning: a representational analysis of physical manipulation
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
International Journal of Human-Computer Studies
A collaborative environment for engaging novices in scientific inquiry
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
From big data to insights: opportunities and challenges for TEI in genomics
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
International Journal of Human-Computer Studies
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We present a study comparing how people use space in a Tangible User Interface (TUI) and in a Graphical User Interface (GUI). We asked subjects to read ten summaries of recent news articles and to think about the relationships between them. In our TUI condition, we bound each of the summaries to one of ten visually identical wooden blocks. In our GUI condition, each summary was represented by an icon on the screen. We asked subjects to indicate the location of each summary by pointing to the corresponding icon or wooden block. Afterward, we interviewed them about the strategies they used to position the blocks or icons during the task.We observed that TUI subjects performed better at the location recall task than GUI subjects. In addition, some TUI subjects used the spatial relationship between specific blocks and parts of the environment to help them remember the content of those blocks, while GUI subjects did not do this. Those TUI subjects who reported encoding information using this strategy tended to perform better at the recall task than those who did not.