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DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
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Proceedings of the 15th annual ACM symposium on User interface software and technology
Labscape: A Smart Environment for the Cell Biology Laboratory
IEEE Pervasive Computing
Strata/ICC: physical models as computational interfaces
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Embodied cognition: a field guide
Artificial Intelligence
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Tangible Augmented Interfaces for Structural Molecular Biology
IEEE Computer Graphics and Applications
An Insight-Based Methodology for Evaluating Bioinformatics Visualizations
IEEE Transactions on Visualization and Computer Graphics
Scientific data management in the coming decade
ACM SIGMOD Record
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
From individual to collaborative: the evolution of prism, a hybrid laboratory notebook
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Better bioinformatics through usability analysis
Bioinformatics
Visualizing Biodiversity with Voronoi Treemaps
ISVD '09 Proceedings of the 2009 Sixth International Symposium on Voronoi Diagrams
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kinesthetic pathways: a tabletop visualization to support discovery in systems biology
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
The eLabBench: an interactive tabletop system for the biology laboratory
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
(DIY)biology and opportunities for HCI
Proceedings of the Designing Interactive Systems Conference
International Journal of Human-Computer Studies
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The combination of advanced genomic technologies and computational tools enables researchers to conduct large-scale experiments that answer biological questions in unprecedented ways. However, interaction tools in this area currently remain immature. We propose that tangible, embedded, and embodied interaction (TEI) offers unique opportunities for enhancing discovery and learning in genomics. Also, designing for problems in genomics can help move forward the theory and practice of TEI. We present challenges and key questions for TEI research in genomics, lessons learned from three case studies, and potential areas of focus for TEI research and design.