Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Labscape: A Smart Environment for the Cell Biology Laboratory
IEEE Pervasive Computing
Augmented Reality with Tangible Auto-Fabricated Models for Molecular Biology Applications
VIS '04 Proceedings of the conference on Visualization '04
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
An Insight-Based Methodology for Evaluating Bioinformatics Visualizations
IEEE Transactions on Visualization and Computer Graphics
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeoTUI: a tangible user interface for geoscience
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Better bioinformatics through usability analysis
Bioinformatics
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Visualizing Biodiversity with Voronoi Treemaps
ISVD '09 Proceedings of the 2009 Sixth International Symposium on Voronoi Diagrams
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interconnected distributed resources for collaborative inquiry based science education
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
The eLabBench: an interactive tabletop system for the biology laboratory
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The eLabBench in the wild: supporting exploration in a molecular biology lab
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drawing shapes and lines: spawning objects on interactive tabletops
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Seamless mixed reality tracking in tabletop reservoir engineering interaction
Proceedings of the International Working Conference on Advanced Visual Interfaces
At the seams: DIYbio and opportunities for HCI
Proceedings of the Designing Interactive Systems Conference
International Journal of Human-Computer Studies
A collaborative environment for engaging novices in scientific inquiry
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
From big data to insights: opportunities and challenges for TEI in genomics
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
SkyHunter: a multi-surface environment for supporting oil and gas exploration
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
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Molecular and computational biologists develop new insights by gathering heterogeneous data from genomic databases and leveraging bioinformatics tools. Through a qualitative study with 17 participants, we found that molecular and computational biologists experience difficulties interpreting, comparing, annotating, sharing, and relating this vast amount of biological information. We further observed that such interactions are critical for forming new scientific hypotheses. These observations motivated the creation of G-nome Surfer, a tabletop interface for collaborative exploration of genomic data that implements multi-touch and tangible interaction techniques. G-nome Surfer was developed in close collaboration with domain scientists and is aimed at lowering the threshold for using bioinformatics tools. A first-use study with 16 participants found that G-nome Surfer enables users to gain biological insights that are based on multiple forms of evidence with minimal overhead.