Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
Role of Haptics in Teaching Structural Molecular Biology
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
AMMP-Vis: a collaborative virtual environment for molecular modeling
Proceedings of the ACM symposium on Virtual reality software and technology
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible navigation and object manipulation in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technical skills in developing augmented reality application: teachers' readiness
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
BrainExplorer: an innovative tool for teaching neuroscience
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Learning Molecular Structures in a Tangible Augmented Reality Environment
International Journal of Virtual and Personal Learning Environments
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The evolving technology of computer auto-fabrication ("3-D printing") now makes it possible to produce physical models for complex biological molecules and assemblies. We report on an application that demonstrates the use of auto-fabricated tangible models and augmented reality for research and education in molecular biology, and for enhancing the scientific environment for collaboration and exploration. We have adapted an augmented reality system to allows virtual 3-D representations (generated by the Python Molecular Viewer) to be overlaid onto a tangible molecular model. Users can easily change the overlaid information, switching between different representations of the molecule, displays of molecular properties such as electrostatics, or dynamic information. The physical model provides a powerful, intuitive interface for manipulating the computer models, streamlining the interface between human intent, the physical model, and the computational activity.