Embodied cognition: a field guide
Artificial Intelligence
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Augmented Reality with Tangible Auto-Fabricated Models for Molecular Biology Applications
VIS '04 Proceedings of the conference on Visualization '04
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Clustal W and Clustal X version 2.0
Bioinformatics
Animated Cladograms: Interpreting Evolution from Diagrams
Diagrams '08 Proceedings of the 5th international conference on Diagrammatic Representation and Inference
Chemieraum: tangible chemistry in exhibition space
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Tabletop displays for small group study: affordances of paper and digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Better bioinformatics through usability analysis
Bioinformatics
Hands on what?: comparing children's mouse-based and tangible-based interaction
Proceedings of the 8th International Conference on Interaction Design and Children
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Physical space and division of labor around a tabletop tangible simulation
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Visualizing Biodiversity with Voronoi Treemaps
ISVD '09 Proceedings of the 2009 Sixth International Symposium on Voronoi Diagrams
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Futura: design for collaborative learning and game play on a multi-touch digital tabletop
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Benefits of a Tangible Interface for Collaborative Learning and Interaction
IEEE Transactions on Learning Technologies
International Journal of Human-Computer Studies
A collaborative environment for engaging novices in scientific inquiry
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Orchestrating a multi-tabletop classroom: from activity design to enactment and reflection
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
FloTree: a multi-touch interactive simulation of evolutionary processes
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
From big data to insights: opportunities and challenges for TEI in genomics
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
ObjecTop: occlusion awareness of physical objects on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Hi-index | 0.01 |
Phylogenetic trees are representations of evolutionary relationships amongst species. Interviews of instructors and students have revealed that novice biologists have difficulty understanding phylogenetics. Moreover, misinterpretations of phylogenetics are common among college-level students. In this paper we present Phylo-Genie, a tabletop interface for fostering collaborative learning of phylogenetics. We conducted an experimental study with 56 participants, comparing students' conceptual learning and engagement using Phylo-Genie as: 1) a multi-touch tabletop interface and 2) a pen and paper activity. Our findings show that the tabletop implementation fosters collaborative learning by engaging users in the activity. We also shed light on the way in which our design principles facilitated engagement and collaborative learning in a tabletop environment.