Wireless Coyote: a computer-supported field trip
Communications of the ACM - Special issue on technology in K–12 education
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Log on education: Handheld devices are ready-at-hand
Communications of the ACM
The Design and Implementation of a Mobile Learning Resource
Personal and Ubiquitous Computing
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Pathfinder: an online collaboration environment for citizen scientists
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tabletop displays for small group study: affordances of paper and digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Visualizing Biodiversity with Voronoi Treemaps
ISVD '09 Proceedings of the 2009 Sixth International Symposium on Voronoi Diagrams
Enhancing learning: a study of how mobile devices can facilitate sensemaking
Personal and Ubiquitous Computing
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creek watch: pairing usefulness and usability for successful citizen science
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CheMO: mixed object instruments and interactions for tangible chemistry experiments
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Designing interconnected distributed resources for collaborative inquiry based science education
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Proceedings of the 10th International Conference on Interaction Design and Children
Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Extending tabletop application design to the classroom
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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We describe the design, implementation, and evaluation of GreenTouch, a collaborative environment that enables novice users to engage in authentic scientific inquiry. GreenTouch consists of a mobile user interface for capturing data in the field, a web application for data curation in the cloud, and a tabletop interface for exploratory analysis of heterogeneous data. This paper contributes: 1) the design, implementation, and validation of a collaborative environment which allows novices to engage in scientific data capture, curation, and analysis; 2) empirical evidence for the feasibility and value of integrating interactive surfaces in college-level education based on an in situ study with 54 undergraduate students; and 3) insights collected through iterative design, providing concrete lessons and guidelines for designing multi-touch interfaces for collaborative inquiry of complex domains.